We just need some time for the team to get the details sorted and then we can certainly share as much as we can," Jarrad wrote. "We understand the community is simply out of patience and frankly, I think understandably tired of words. Back in March, 343 Industries' community manager Brian Jarrard took to Reddit to assure players Season 2 news would be coming, but acknowledged the frustration at a lack of regular updates. When Halo Infinite ranks were reset, players' MMR remained the same, and there wasn't a whisper about it from anyone at 343.įor what it's worth, 343 seems aware of players' frustrations with both the perceived lack of content and the developers' communication thus far. A lengthy blog post from March went into great detail about the Halo Infinite ranked rework, but failed to mention any plans to adjust MMR, a feature that drastically affects how ranked matchmaking works and one that is often exploited by players. Sometimes it feels like 343 Industries is picking the wrong battles when it comes to communication. This should help placate players who are feeling less-than-enthusiastic about a long-awaited roadmap with both vague and conflicting information, and it'll give 343 Industries a chance to speak directly to the community. ![]() The stream is promising a deep dive into the Season 2 Battle Pass, rewards, events, game modes, and more, as well as more details on the roadmap itself. When it comes to shifting the optics around Halo Infinite and its content roadmap, the upcoming community livestream is a promising start. Confusingly, the roadmap promises a Forge open beta coming in September, but also has a Forge open beta listed under Season 3, which won't start until November 8. On February 1, after weeks of players asking for that roadmap, Joseph Staten promised an update "as soon as we can," citing a need for "more time to finalize our plans so what we share is something you can rely on." While the roadmap may be something players can technically rely on, the vagueness of much of its promised content feels a bit like we're being strung along.Ĭurrently, the Halo Infinite roadmap states Season 2 will run for another six months (which was never made clear until the moment the roadmap was released), that two "narrative events" are coming (which we only know will "place your personal Spartan in the center of an evolving Seasonal storyline"), that campaign network co-op is targeted for late August (and split-screen co-op is TBD), and quality of life improvements are on the way. These include the following: the Stasis Field, which forcibly drags objects and players into the center of its area-of-effect for several seconds the Shroud Screen, a bubble that players can't see in or out of (similar to a Counter-Strike smoke or the ability of a Valorant Controller) and the Quantum Translocator, which allows you to teleport between two points on the map several times.The roadmap 343 Industries provided on April 22 was initially set to release back in January. In addition to weapons, new equipment pieces have been found as well. Sound effects for several weapons potentially returning from past Halo games have been found as well, including audio for the SMG, Beam Rifle, and Infected Energy Sword. ![]() The new weapons that have leaked include the Lacerator, a powerful light machine gun-style weapon that deals high damage and appears to have the ability to EMP vehicles the Plasma Liquidator, a rapid-fire plasma weapon that quickly drains shields and a double barrel shotgun (for now, it doesn't have a name) that deals extremely high damage in very close range, but doesn't have reach beyond that and can only fire two rounds before needing to reload.
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